The Mechabolic: Physical
Specifics
The Mechabolic creature will be a large sculpture of mixed materials,
environments and processes. The sculpture will be much a walkthrough stage
set and fun house interactive experience, as it is a discrete object for
aesthetic and sensual consideration.
We expect it to measure somewhere around 120 feet in length, 20 feet
in width and 15-25 feet tall. The sections of the body will be premade
on skids and containerized, with the superstructure formed through a combination
of hoop and stretched cloth construction, as well as transparent inflatables.
Various cantankerous machines, stainless steel tank processors, clear
process plumbing, V-8 dragster engines, wood chippers, fleshy surfaces,
flowers, storage bladders, etc etc etc, will fill out the spaces. A weird
fantastical mash up of hot rod chrome fetishism with exploded innards,
insides made outsides, fleshy biological anatomy.
The current plan is to make the creature mobile, but we are also considering
doing it as a stationary installation. The original notion was a stationary
installation, but Dann Davis and Michael Christian, the leaders of the
creature conceptualization, design and building, really want to make it
move. This does make sense, of course, as scavenging animals move to their
food, not have their food brought to them. Details on the locomotion scenario
are a the end below in a separate section.
Whether we make it mobile or stationary in the end, the basic assembly
of organs and materials to make the superstructure remain the same, so
we are not formally committing to one of the other quite yet. The main
difference, obviously, is that the mobile version will need a much more
complicated floor/belly, and related locomotion system. The materials
and budget items that relate to the locomotion are easily separated from
the current proposal if we eventually decide against the moving version.
The creature is divided into 3 separate section, roughly cooresponding
to the head/neck, chest, and abdomen. The biological organs and processes
in each of these body cavities informs the arrangement of fuel processing
and combustion equipment in the creature. The creature is exploring the
machine parallels to BOTH digest and respiration, with some added allusions
to the plant and microbial worlds that are related to each.
The technologies we are engaging towards these ends are gasification,
anerobic digestion and terra preta bio char sequestration. Gasification
processes the dry biomass to fuel. Digestion processes the wet biomass
to fuel. And terra preta uses the byproduct of each to sequester carbon
as a soil enhancing fertilizer. The combination will allow us to convert
various types of trash at the event into fuel for both mobility and fire
effects, and do so ultimately do so in a carbon NEGATIVE footprint. (for
more information on newly developing scenarios of terra preta, see the summary here.
A longer academic
paper is here.
Solid waste biomass in dry form is available on the playa as waste wood
(both participant and dpw), paper trash (both participant and project),
coffee grounds from the center café, and surely more we have yet
to realize. Wet waste biomass is most likely food scrap from both camps
and the commissary. We will not be digesting or contending the poo in
the Johnny on the Spots. Human manure take about one month to digest,
so it is not possible over the period of the event to do too much with
it.
Here's the specifics of the three main "cavities":
1. Head: fuel/food preparation and standardization (i.e. chewing).
Machines will include a wood chipper, paper shredder and pellet mill and
wet food mascerator. The products of these processed waste streams will
be conveyed to the abdomen by clear transport
pipes and/or conveyer belts. The chipped and pelleted dry biomass will
be stored in a "fuel pile" and made available for art cars with
wood gas conversions.
2. Chest- The chest will re-render the "Breathing/Burning"
of carbohydrates/hydrocarbons to carbon dioxide through a double lung
V-8 engine inflatable orchid terrarium, large scale vertical fire effect
with V-8 driven wind slip stream, and bio char fertilizer/sequestration.
The "terrariums" somewhat mix the respiration of plants, (inhaling
carbon dioxide and exhaling oxygen) with animal respiration (inhaling
oxygen and exhaling carbon dioxide). The lungs are wrapped around the
center blown V-8 hot rod motor, with the dragster style exhaust "zoomies"
wrapping around the lungs like ribs and/or blood vessels. Additional "blue
blood vessels" will branch off the ceiling in the terrariums, with
the main trunk going to the intake of the V-8. With the exhaust zoomies
in red and the intake "blood vessels" in blue, the central V-8
will "breathe" with the aesthetics of its biological parallel.
The "terrariums" will be enterable environments, where participants
can wander and relax, enjoying a collection of orchids and ferns, set
over a floor of black biochar.
The V-8 driven propeller, cowling and wind stream will extend out the
top of the creature using a somewhat flexible steel and fabric sock. This
is the "trachea", where the engine and pyro effect respirate
the made fuel into a swirling vortex of exhalation- which we might call
the "throat of fire". Fire effects in the throat of fire will
include typical ICP-type pressurized liquid flamethrowers, and continuous
and burst flow gaseous fuels.
3. Abdomen- The abdomen will contain the gasification, liquefaction
and digestion processors to make fuel for both the onboard engines as
well as all fire effects. The Mechabolic will only "burn" fuel
it makes from trash at the event. Zero purchased petroleum products will
be used.
Real time gaseous fuel production for the engines and liquefaction processes
will happen via a downdraft gasifier. This will be skidded with the associated
cylone filter, cooling unit and dry gas filter.
A second and much larger updraft gasifier will make gaseous fuel for
the wind slip stream fire effect. This will burn with a clean blue flame,
in a manner similar to the images here, but at much larger scale.
A third skid will hold various process tanks to support Fischer Tropsch
liquefaction of the gasifier gas to a mixed gasoline/diesel product fuel.
We are choosing to use the FT process, as do many DIY liquefaction efforts,
as it is the only liquefaction process that can operate at atmospheric
pressures, thus avoiding the difficulty and safety issues of negotiating
fuel transactions under both pressure and heat.
A fourth skid will hold the anerobic digester and inflatable bladder
storage, wound into an intestine like shape. Waste wet biomass food scrapes,
unlike manures, allow for fast digestion processes, going from solid to
methane gas in one to two days. The product gas will fuel the central
fire effects, as well as an "eternal flame" at the anus of the
creature.
All these components will be modular and containerized, so the resulting
"sculpture" is made reasonably easy for transport and show in
future venues. A major goal of this project is to exit out the end with
a collection of containerized alt fuel "demonstration untis",
ready for storage, transport and "roll right off the trailer"
use in future contexts, both art and engineering.
Locomotion Scenarios:
Ideally we want the Mechabolic to move so as to "scavenge"
for its food/fuel. Early designs considered building the creature as a
sort of wheeled train, but the amount of axles, wheels, linkages, drive
shafts, bearings, etc etc to do as such is daunting. the vehicle undercarriage
alone could easily take up too much of the project time and effort.
So currently we are exploring the possibility of just giving it a flat
belly and making it slither. Or in other words, drag it, REALLY really
slow, using a track catepillar tractor built into the front of the mechabolic
animal to pull it.
This would be rather interesting we think. No one has yet built anything
between a stationary installation and an art car on the playa to date.
No really slow moving objects that are neither stationary installation
nor large rolling people conveyance, but rather a barely moving object
with no visible wheels or discernable movement.
It would be a tolerable amount of work to make a snake scale belly sort
of thing out of tiled sheet steel. 4' x 8' sheets, all nearly identical,
each with a hole in the front and an attach pin at the back. Then lay
them out tiled and and overlapped, from front to back. The lip overlap
at the front of each one, as well as the tremendously large surface area
would give plenty of flotation. (see
here) Or do the belly as three larger plates, cooresponding to the
three "cavities" of the creature, and form them with radii at
the joints so the creature can turn. (see
here)
Either form would not dig into the playa, given the huge flotation surface.
The pressure on the playa would actually be much less than wheeled vehicles.
And as the floor is solid and the beast is moving in inches per minute,
not miles per hour, there would be almost zero dust. Also, stepping on
and off the mechabolic would have no vertical elevation change, which
would be interesting. The digestive/respirative "walk through"
would be on the belly on the ground essentially.
Maybe we could come up with a path for it to follow over the week. Make
about one playa crossing each day, so it is "installed" somewhere
different each night. Maybe do a winding path from keyhole to trash fence,
leaving a "slime trail" behind it, in the shape of a gigantic
"small intestine". Well actually, that wouldn't work, as the
trail would disappear in minutes from foot traffic. But still, it would
kinda work.
I can slide a 20,000lb container building with my big forklift, riding
only on sharp corners. So a tracked Catepillar D-6 or so would surely
pull 30,000 lbs of perfectly flat steel and sculptural curiosities across
the playa. But quantative modeling, as well as on site testing early in
the project, would surely be needed before committing to this scenario
and planning/building accordingly.
So in summary, it would be great if we could make it move, as animals
move to scavenge for their food. But such is not a prerequisite for the
project to be successful. The project can work well in either a stationary
or mobile form. We can discuss and develop each scenario in more detail
as we progress here.
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